NOTICE: This blog is currently under construction.
Welcome to my blog. I will post tutorials about Unreal and C++ and update regularly! Please bookmark this if you find it useful. Contact me at chenziyuan1996@gmail.com if you have problems with any of the contents or just want to make friends! Or you can leave comments or DM me on Zhihu!
Current WIP : SVBRDFs and Mipmapping using Autoencoder Multi-BSDF approximation using neural networks Model LOD optimization with differentiable rendering and Neural Networks
Completed: Stable Diffusion — Caching ControlNet ECS Object Managment System Voxelization algorithms — Sparse Unsigned Distance Field Math essentials — Differential Equations and more
Unreal Engine Essentials
How to iterate through UPROPERTY in nested USTRUCT or UCLASS.
C++
Apr 6, 2024 03:03 AM
Multi-threading and SIMD optimization for Unreal Editor
C++
Feb 8, 2024 02:02 PM
Unreal Engine - How to prepare a shader directory in your plugin
Jan 2, 2024 02:24 PM
Unreal Engine - Customized AssetType and Editor
Oct 25, 2023 11:13 AM
Unreal Engine - How to read unreal engine source code
Sep 28, 2023 02:10 PM
Why my UPROPERTYs can’t be saved and loaded?
C++
Aug 25, 2023 06:31 AM
Work Showcase
Differentiable Ray-tracer
Python
Research
Research, PyTorch
Jan 18, 2025 06:10 PM
SVBRDF net generation test
AIGC
Art Tool
AI, Generative AI, SVBRDFs
Jan 8, 2025 05:12 AM
Diffraction Grating
Unreal
TA
Material Rendering
Nov 17, 2024 05:26 AM
Sparse Voxel Brush
Unreal
TA
Aug 16, 2024 08:45 AM
Instanced Spline Tool
Unreal
Art Tool
Plugin
Blueprint
Shader development, Spline Instancing, Blueprint
Jan 10, 2024 11:52 AM
God of War Foliage LOD tool
Houdini
Unreal
Art Tool
Houdini, Unreal, Asset, LOD
Jan 10, 2024 11:26 AM
GPU Driven Instance Plugin
Unreal
Plugin
Program Tool
C++, Rendering
Jan 19, 2024 03:05 AM
Tri-Tri intersection PCG Nodes
Unreal
Art Tool
C++, Unreal, PCG
Feb 21, 2024 02:15 PM
Fluid Simulation in Niagara
Unreal
TA
HLSL, Compute Shader, Niagara, Simulation
Feb 21, 2024 02:18 PM
Atmospheric Scattering
Unreal
TA
TA, HLSL, Simulation
Feb 21, 2024 02:23 PM
In-house Parameter Converter with Houdini
Houdini
Unreal
Program Tool
Plugin
C++, JSON, VEX, GRPC, Python, SLATE
Jan 15, 2024 11:22 AM
Asynchronized texture update system
Houdini
Unreal
Art Tool
C++, Subsystem, Async
Jan 16, 2024 11:36 AM
Customized Spline Tool
Houdini
Unreal
Art Tool
Plugin
Program Tool
C++, Spline, VEX, python
Jan 19, 2024 03:03 AM
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