Pics and Vids
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Description
Implemented Tri-Tri intersection algorithm using the built-in PCG framework.
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Technical Brief
The level designers requested a plane-landscape intersection tool for easy scattering. So I learned how to implement customized PCG elements and how to properly handle the inputs and outputs. 3 different nodes were made. This tri-tri intersection supports async generation and will not throttle the editor by using parallel-for.
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Reference
Oller, Tomas. (2004). A Fast Triangle-Triangle Intersection Test. Journal of Graphic Tools. 2. 10.1080/10867651.1997.10487472.