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Description
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A converter that works with our system together, that allow TAs to expose parameters from a hip directly to Unreal Engine. A group of dedicated detail classes are created for displaying our customized features.
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Technical Brief
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In Houdini, parameters that need to export will be collected by Python script. After that the Python script will continue work on writing them to a JSON file.
Supported parameter types:
- Standard Variable Types
- File (disk files)
- Asset allows drag drop operations (textures, meshes)
- Array of Parameters
- Folder
- Separator
- Color (with/without color picker)
- Enum (string and integer enum)
In Unreal Engine this JSON is decoded and will display the parameters. There is a refresh button for users to synchronize the parameters.
The condition and hide/show feature is supported by writing a condition expression parse.
A required flag to enforce the parameter to be valid before baking.